#include "GameConfig.h"

using namespace GB;

GameConfig::GameConfig(void): mode(MOD_2P), level(0)
{
}

GameConfig::~GameConfig(void)
{
}

GameConfig *GameConfig::Instance()
{
    static GameConfig sInstance;

    return &sInstance;
}

GAME_MODE GameConfig::Mode()
{
    return mode;
}

void GameConfig::SetMode(GAME_MODE _mode)
{
    mode = _mode;
}

void GameConfig::SetLevel(int _level)
{
    level = _level;
}

int GameConfig::Level()
{
    return level;
}
